2023
Editorial, Research
Editorial, Research
2023
“Holy Swiss Typography” delves into Wolfgang Weingart’s enduring impact on graphic design and typography, with a focal point on his groundbreaking 1972-73 lecture, “How Can One Make Swiss Typography?”.

Designed w/ Corinne Carlin
“Holy Swiss Typography” delves into Wolfgang Weingart’s enduring impact on graphic design and typography, with a focal point on his groundbreaking 1972-73 lecture, “How Can One Make Swiss Typography?”.

Designed w/ Corinne Carlin
The research outlines the influence of Ettore Sottsass Jr. in the history of Italian design, focusing on his contributions to the fields of graphic design and publishing.

Designed w/ Corinne Carlin
The research outlines the influence of Ettore Sottsass Jr. in the history of Italian design, focusing on his contributions to the fields of graphic design and publishing.

Designed w/ Corinne Carlin
2023
Editorial, Research
Editorial, Research
2023
“OUT!!!” presents a dystopian vision where plants rebel against human power structures, advocating for a horizontal system inspired by Adriana Cavarero’s essay, “Inclinations. Criticism of Rectitude”. It parallels protests and plant imagery to underscore shared values of inclusivity and collaboration, signaling a societal paradigm shift.

Designed w/ Corinne Carlin and Noa Merlini
“OUT!!!” presents a dystopian vision where plants rebel against human power structures, advocating for a horizontal system. It parallels protests and plant imagery to underscore shared values of inclusivity and collaboration, signaling a societal paradigm shift.

Designed w/ Corinne Carlin and Noa Merlini
2023
Identity, Development
Identity, Development
2023
Aradia is an imaginary folk festival dedicated to the mythological figure of Aradia. Three days filled with participatory non-oppressive practices based on listening and sharing.

Designed w/ Corinne Carlin, Agnese Pozzobon and Martina Valente
Aradia is an imaginary folk festival dedicated to the mythological figure of Aradia. Three days filled with participatory non-oppressive practices based on listening and sharing.

Designed w/ Corinne Carlin, Agnese Pozzobon and Martina Valente
2023
Editorial
Identity, Development
2023
Offering a unique glimpse into the complex “mind palace” of the iconic detective, Sherlock Holmes, the book guides readers on a non-linear narrative of the episode “His Last Vow” (S3E3, “SHERLOCK”), inviting them to explore the interconnected pages, following the chronological order of the scenes.
Offering a unique glimpse into the complex “mind palace” of the iconic detective, Sherlock Holmes, the book guides readers on a non-linear narrative of the episode “His Last Vow” (S3E3, “SHERLOCK”), inviting them to explore the interconnected pages, following the chronological order of the scenes.
2023
Digital, Development
Digital, Development
2023
The game thesaurus consists of an “encyclopedia” of video game texts and dialogues and it is browsable both as a website, as a retro video game, and as a printed version.

Designed w/ Carlo Schlatter
The game thesaurus consists of an “encyclopedia” of video game texts and dialogues and it is browsable both as a website, as a retro video game, and as a printed version.

Designed w/ Carlo Schlatter
2022
Editorial, Data
Editorial, Data
2022
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.

Designed w/ Dario D’Alessio and Alice Teodorani
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.

Designed w/ Dario D’Alessio and Alice Teodorani
2021
Editorial
Editorial
2021
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.
2020
Editorial
Editorial
2020
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.
“4030: The User as Designer” is an encyclopedia showcasing how anyone, regardless of expertise, can create using technology. It's divided into sections about users, tools, and softwares, reflecting the easy access to design in modern times.